Summary of CfC on WebRTC-NV "Low Latency Streaming Use Cases (Section 3.2)"

The CfC on WebRTC-NV "Low Latency Streaming Use Cases (Section 3.2) concluded  on January 16, 2023.

The original announcement is here:
https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0002.html

5 "Support" responses were received:

Bernard Aboba: https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0021.html,
                          https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0039.html and
                          https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0049.html

Tim Panton: https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0040.html

Harald Alvestrand: https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0028.html

Jan-Ivar: https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0044.html

Jianjun Zhu: https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0051.html

One response was received which did not indicate support or objection:

Youenn: https://lists.w3.org/Archives/Public/public-webrtc/2023Jan/0043.html

The following issues were referred to in the responses:

https://github.com/w3c/webrtc-nv-use-cases/issues/80 Access to raw audio data

https://github.com/w3c/webrtc-nv-use-cases/issues/85 : What is a "node" in the low latency broadcast with fanout use case?

https://github.com/w3c/webrtc-nv-use-cases/issues/86: Is the DRM requirement in the Low latency Broadcast with Fanout use case satisfied by data channels?


https://github.com/w3c/webrtc-nv-use-cases/issues/91 : N15 latency control should be formulated in a technology-agnostic way

https://github.com/w3c/webrtc-nv-use-cases/issues/94 : Improvements for game pad input

https://github.com/w3c/webrtc-nv-use-cases/issues/95 : Low-latency streaming: Review of requirements

The Chairs will meet to discuss next steps.

Bernard Aboba

For the Chairs

Received on Friday, 20 January 2023 22:32:36 UTC