W3C home > Mailing lists > Public > public-html@w3.org > June 2015

RE: accessible html 5 game

From: Marvin Hunkin <startrekcafe@gmail.com>
Date: Tue, 16 Jun 2015 11:16:12 +0930
To: "'Steve Faulkner'" <faulkner.steve@gmail.com>
Cc: "'HTMLWG WG'" <public-html@w3.org>
Message-ID: <006401d0a7d6$3c354b70$b49fe250$@gmail.com>
                Hi steeve.

Okay, thanks for that.



From: Steve Faulkner [mailto:faulkner.steve@gmail.com] 
Sent: Monday, 15 June 2015 11:33 PM
To: Marvin Hunkin
Subject: Re: accessible html 5 game


Hi Marvin, 

these may be helpful

Canvas Accessibility - Past, Present and Future
 <http://www.w3.org/Talks/2014/0510-canvas-a11y/#1> http://www.w3.org/Talks/2014/0510-canvas-a11y/#1

HTML5 canvas sub DOM 






Current Standards Work @W3C <http://www.paciellogroup.com/blog/2015/03/current-standards-work-at-w3c/> 


On 15 June 2015 at 12:23, Marvin Hunkin <startrekcafe@gmail.com> wrote:


A totally blind it student studying computer  at http://www.upskilled.edu.au

And now need to create a accessible html 5 game.

Looking at doing the classic 2 d shooter space invaders.

Using a engine called Quintus, http://www.html5quintus.com


How to make screen readers able to read content in the canvas.

Or any other tips, tricks, techniques for getting me started.

A sighted friend is doing images, recording audio clips, and background music, and using the free gpl licence for copyright.

So using jaws for windows and nvda on a Toshiba satellite pro c-50-a running windows 8.1 64 bit enteprrise.

Have gone through the learning amterials, and then the tutorial how to use the engine.

So, is there a more accessible game engine.


Received on Tuesday, 16 June 2015 01:46:45 UTC

This archive was generated by hypermail 2.4.0 : Saturday, 9 October 2021 18:46:13 UTC