- From: Marvin Hunkin <startrekcafe@gmail.com>
- Date: Tue, 16 Jun 2015 11:15:16 +0930
- To: "'Alexander Surkov'" <surkov.alexander@gmail.com>
- Cc: "'HTML WG'" <public-html@w3.org>
- Message-ID: <005f01d0a7d6$1b62e3d0$5228ab70$@gmail.com>
                Hi alex.
Hope that’s okay for your name, if not, sorry.
Okay, will check out the links.
Thanks.
Well.
Just waiting on a sighted friend to do images, record audio clips, the best way to go, then do not have to neogitiate multi screen reader and speech apis.
A real nightmare, for that approach.
Thanks.
 
From: Alexander Surkov [mailto:surkov.alexander@gmail.com] 
Sent: Monday, 15 June 2015 11:43 PM
To: Marvin Hunkin
Cc: HTML WG
Subject: Re: accessible html 5 game
 
Hi, Marvin. As Steve said, there's a technology for that, canvas shadow DOM. Also refer to Mozilla implementation [1]. There's ongoing work for JS-based approach [2], but it's not even speced out yet.
[1] https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Hit_regions_and_accessibility
[2] https://wiki.mozilla.org/Accessibility/WebAccessibilityAPI
 
On Mon, Jun 15, 2015 at 7:23 AM, Marvin Hunkin <startrekcafe@gmail.com> wrote:
Hi.
A totally blind it student studying computer  at http://www.upskilled.edu.au
And now need to create a accessible html 5 game.
Looking at doing the classic 2 d shooter space invaders.
Using a engine called Quintus, http://www.html5quintus.com
Now.
How to make screen readers able to read content in the canvas.
Or any other tips, tricks, techniques for getting me started.
A sighted friend is doing images, recording audio clips, and background music, and using the free gpl licence for copyright.
So using jaws for windows and nvda on a Toshiba satellite pro c-50-a running windows 8.1 64 bit enteprrise.
Have gone through the learning amterials, and then the tutorial how to use the engine.
So, is there a more accessible game engine.
Thanks.
 
Received on Tuesday, 16 June 2015 01:45:55 UTC