- From: Marvin Hunkin <startrekcafe@gmail.com>
- Date: Tue, 16 Jun 2015 11:15:16 +0930
- To: "'Alexander Surkov'" <surkov.alexander@gmail.com>
- Cc: "'HTML WG'" <public-html@w3.org>
- Message-ID: <005f01d0a7d6$1b62e3d0$5228ab70$@gmail.com>
Hi alex. Hope that’s okay for your name, if not, sorry. Okay, will check out the links. Thanks. Well. Just waiting on a sighted friend to do images, record audio clips, the best way to go, then do not have to neogitiate multi screen reader and speech apis. A real nightmare, for that approach. Thanks. From: Alexander Surkov [mailto:surkov.alexander@gmail.com] Sent: Monday, 15 June 2015 11:43 PM To: Marvin Hunkin Cc: HTML WG Subject: Re: accessible html 5 game Hi, Marvin. As Steve said, there's a technology for that, canvas shadow DOM. Also refer to Mozilla implementation [1]. There's ongoing work for JS-based approach [2], but it's not even speced out yet. [1] https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Hit_regions_and_accessibility [2] https://wiki.mozilla.org/Accessibility/WebAccessibilityAPI On Mon, Jun 15, 2015 at 7:23 AM, Marvin Hunkin <startrekcafe@gmail.com> wrote: Hi. A totally blind it student studying computer at http://www.upskilled.edu.au And now need to create a accessible html 5 game. Looking at doing the classic 2 d shooter space invaders. Using a engine called Quintus, http://www.html5quintus.com Now. How to make screen readers able to read content in the canvas. Or any other tips, tricks, techniques for getting me started. A sighted friend is doing images, recording audio clips, and background music, and using the free gpl licence for copyright. So using jaws for windows and nvda on a Toshiba satellite pro c-50-a running windows 8.1 64 bit enteprrise. Have gone through the learning amterials, and then the tutorial how to use the engine. So, is there a more accessible game engine. Thanks.
Received on Tuesday, 16 June 2015 01:45:55 UTC