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RE: accessible html 5 game

From: Marvin Hunkin <startrekcafe@gmail.com>
Date: Tue, 16 Jun 2015 11:15:16 +0930
To: "'Alexander Surkov'" <surkov.alexander@gmail.com>
Cc: "'HTML WG'" <public-html@w3.org>
Message-ID: <005f01d0a7d6$1b62e3d0$5228ab70$@gmail.com>
                Hi alex.

Hope that’s okay for your name, if not, sorry.

Okay, will check out the links.

Thanks.

Well.

Just waiting on a sighted friend to do images, record audio clips, the best way to go, then do not have to neogitiate multi screen reader and speech apis.

A real nightmare, for that approach.

Thanks.

 

From: Alexander Surkov [mailto:surkov.alexander@gmail.com] 
Sent: Monday, 15 June 2015 11:43 PM
To: Marvin Hunkin
Cc: HTML WG
Subject: Re: accessible html 5 game

 

Hi, Marvin. As Steve said, there's a technology for that, canvas shadow DOM. Also refer to Mozilla implementation [1]. There's ongoing work for JS-based approach [2], but it's not even speced out yet.

[1] https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Hit_regions_and_accessibility
[2] https://wiki.mozilla.org/Accessibility/WebAccessibilityAPI

 

On Mon, Jun 15, 2015 at 7:23 AM, Marvin Hunkin <startrekcafe@gmail.com> wrote:

Hi.

A totally blind it student studying computer  at http://www.upskilled.edu.au

And now need to create a accessible html 5 game.

Looking at doing the classic 2 d shooter space invaders.

Using a engine called Quintus, http://www.html5quintus.com

Now.

How to make screen readers able to read content in the canvas.

Or any other tips, tricks, techniques for getting me started.

A sighted friend is doing images, recording audio clips, and background music, and using the free gpl licence for copyright.

So using jaws for windows and nvda on a Toshiba satellite pro c-50-a running windows 8.1 64 bit enteprrise.

Have gone through the learning amterials, and then the tutorial how to use the engine.

So, is there a more accessible game engine.

Thanks.

 
Received on Tuesday, 16 June 2015 01:45:55 UTC

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