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Re: accessible html 5 game

From: Alexander Surkov <surkov.alexander@gmail.com>
Date: Mon, 15 Jun 2015 10:12:48 -0400
Message-ID: <CA+epNscxD3seuePDyMwJGYNS3r5eh6pdh+vNuvyPrr0zfZdhjA@mail.gmail.com>
To: Marvin Hunkin <startrekcafe@gmail.com>
Cc: HTML WG <public-html@w3.org>
Hi, Marvin. As Steve said, there's a technology for that, canvas shadow
DOM. Also refer to Mozilla implementation [1]. There's ongoing work for
JS-based approach [2], but it's not even speced out yet.

[1]
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Hit_regions_and_accessibility
[2] https://wiki.mozilla.org/Accessibility/WebAccessibilityAPI

On Mon, Jun 15, 2015 at 7:23 AM, Marvin Hunkin <startrekcafe@gmail.com>
wrote:

> Hi.
>
> A totally blind it student studying computer  at
> http://www.upskilled.edu.au
>
> And now need to create a accessible html 5 game.
>
> Looking at doing the classic 2 d shooter space invaders.
>
> Using a engine called Quintus, http://www.html5quintus.com
>
> Now.
>
> How to make screen readers able to read content in the canvas.
>
> Or any other tips, tricks, techniques for getting me started.
>
> A sighted friend is doing images, recording audio clips, and background
> music, and using the free gpl licence for copyright.
>
> So using jaws for windows and nvda on a Toshiba satellite pro c-50-a
> running windows 8.1 64 bit enteprrise.
>
> Have gone through the learning amterials, and then the tutorial how to use
> the engine.
>
> So, is there a more accessible game engine.
>
> Thanks.
>
Received on Monday, 15 June 2015 14:13:16 UTC

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