- From: Alexander Surkov <surkov.alexander@gmail.com>
- Date: Mon, 15 Jun 2015 10:12:48 -0400
- To: Marvin Hunkin <startrekcafe@gmail.com>
- Cc: HTML WG <public-html@w3.org>
- Message-ID: <CA+epNscxD3seuePDyMwJGYNS3r5eh6pdh+vNuvyPrr0zfZdhjA@mail.gmail.com>
Hi, Marvin. As Steve said, there's a technology for that, canvas shadow DOM. Also refer to Mozilla implementation [1]. There's ongoing work for JS-based approach [2], but it's not even speced out yet. [1] https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Hit_regions_and_accessibility [2] https://wiki.mozilla.org/Accessibility/WebAccessibilityAPI On Mon, Jun 15, 2015 at 7:23 AM, Marvin Hunkin <startrekcafe@gmail.com> wrote: > Hi. > > A totally blind it student studying computer at > http://www.upskilled.edu.au > > And now need to create a accessible html 5 game. > > Looking at doing the classic 2 d shooter space invaders. > > Using a engine called Quintus, http://www.html5quintus.com > > Now. > > How to make screen readers able to read content in the canvas. > > Or any other tips, tricks, techniques for getting me started. > > A sighted friend is doing images, recording audio clips, and background > music, and using the free gpl licence for copyright. > > So using jaws for windows and nvda on a Toshiba satellite pro c-50-a > running windows 8.1 64 bit enteprrise. > > Have gone through the learning amterials, and then the tutorial how to use > the engine. > > So, is there a more accessible game engine. > > Thanks. >
Received on Monday, 15 June 2015 14:13:16 UTC