- From: Jon Ferraiolo <jferraio@Adobe.COM>
- Date: Mon, 06 Mar 2000 13:45:50 -0800
- To: xml-dev@xml.org, www-svg@w3.org
- Cc: "Arnold, Curt" <Curt.Arnold@hyprotech.com>
There has been some discussion in the xml-dev@xml.org email list concerning SVG's <path> element and why the SVG working group decided to pack a whole bunch of information into the 'd' attribute rather than have separate elements for each path command, such as a <moveto> element. In the spirit of fostering communication, I'll attempt to address some of questions. The primary motivation behind packing a whole bunch of information into the 'd' attribute in the <path> element was: 1) Feedback from users across many industries that if SVG files were too large, then SVG's adoption would be negatively impacted. (In other words, if file sizes were too large, SVG was a non-starter) 2) Observation that a very high percentage of SVG files were dominated by path data. If there was one thing to make compact, it was path data. 3) Observation that compression techniques (e.g., gzip) on verbose syntaxes for path data didn't yield much additional compression versus compact syntaxes. In other words, a verbose syntax does NOT get compressed away by gzip. (If the uncompressed original file is 50% bigger, the compressed file turned out to be also about 50% bigger.) 4) Observation that the DOM could become huge if each path data command was its own XML element. In formulating the syntax for SVG's <path> element, the SVG working group was able to work from two existing languages, PGML from Adobe/IBM/Netscape/Sun and VML from Microsoft/Autodesk/HP/Macromedia/Visio. PGML, which I personally had a lot to do with, has a parent <path> element along with descendant elements <moveto>, <lineto> and <curveto>. VML is more like SVG in that the description of the path is contained within an attribute. The SVG working group thus had a couple of existing languages to study and present to users for feedback. Typically, PGML files would be twice as big as the corresponding VML files. Plain and simple, this size increase was determined to be unacceptable. Thus, SVG's approach to path data has turned out to be more like VML than PGML. In recognition that path data into a single attribute makes DOM access difficult, SVG provides a series of convenience DOM methods to access the contents of a <path> element on a per-command basis. You can insert, delete and replace commands within a <path> element via the convenience DOM methods. We really appreciate everyone's interest and we like to hear feedback of any type. Even if we don't respond to feedback, we are monitoring www-svg@w3.org and discuss the topics that come up there in working group discussions. However, the particular subject of the <path> element has been debated many times in the past and, at this stage, for better or worse, given the degree of debate that has already occurred in this area and the very late point that we are at with SVG, it is highly unlikely that the path syntax will change. Jon Ferraiolo SVG Editor Adobe Systems Incorporated At 09:29 AM 3/6/00 -0700, you wrote: >A little discussion on "What's wrong with SVG" has been started on xml-dev, primarily around the use of the path attribute. The first entry in the thread is archived as >http://xml.org/archives/xml-dev/msg00811.html. I'm sure that the discussion would benefit from involvement of people from this mailing list. > >To subscribe to xml-dev, mailto:majordomo@xml.org&BODY=subscribe%20xml-dev > >To post: mailto:xml-dev@xml.org > >To unsubscribe: mailto:majordomo@xml.org&BODY=unsubscribe%20xml-dev >
Received on Monday, 6 March 2000 16:43:44 UTC