- From: Len Bullard <cbullard@hiwaay.net>
- Date: Mon, 06 Mar 2000 18:18:05 -0600
- To: Jon Ferraiolo <jferraio@adobe.com>
- CC: xml-dev@xml.org, www-svg@w3.org, "Arnold, Curt" <Curt.Arnold@hyprotech.com>
Thanks very much for this condensed presentation of the rationale. All readers of this thread, please note the following exchange on the X3D Contributors list with regards to using attributes over element content in the X3D design. These contributors have Megginson's book, are aware of the archived OASIS discussions on attributes vs elements, etc., but are looking for other practical examples by which to compare their own designs: >> ok. might also be good if someone can wander back in the SVG and SMIL >> archives to learn the pro/con reasons why they made that decision. >> any volunteers for SVG? Andreas, can you do the SMIL investigation? > I tried last week, but the public archives are a bit thin on > motivations. Better compression is mentioned, but I couldn't find > a lot of detail. So whoever investigates needs to be someone with > access to the non-public SVG list archives. Please note that the XML-DEV archive and list very often serves as a source for practical design examples to groups not privileged to share the contents of the closed W3C sources. Support for XML-DEV is one means by which OASIS contributes to open forums and open software development among ALL XML developers. Please consider this in your deliberations about the appropriateness or topicality of XML-DEV threads. In oldeSpeak: the whole world is watching. Smile. len
Received on Monday, 6 March 2000 19:26:19 UTC