- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Thu, 7 Apr 2016 19:38:30 -0700
- To: Xidorn Quan <quanxunzhen@gmail.com>
- Cc: www-style list <www-style@w3.org>
On Thu, Apr 7, 2016 at 5:57 PM, Xidorn Quan <quanxunzhen@gmail.com> wrote: > On Fri, Apr 8, 2016 at 2:35 AM, Tab Atkins Jr. <jackalmage@gmail.com> wrote: >> On Wed, Apr 6, 2016 at 8:22 PM, Xidorn Quan <quanxunzhen@gmail.com> wrote: >> > No, it doesn't mean it would be ignored. "perspective(infinity)" is >> > something that would be ignored. I think "perspective(0)" should >> > effectively >> > hide anything with a non-zero Z value. Hmmm, non-zero Z value? Sounds >> > like >> > another hole of rounding issues... Then I have no idea. >> >> Right, discontinuous behavior is a bad idea, even if, as in this case, >> it's technically warranted. (You can't see something when you're at >> zero distance from it; it gets infinitely warped.) >> >> The right answer is to specify that there's a UA-defined minimum >> perspective length, and anything below that length (but not negative) >> is clamped to it. Negative values remain invalid. > > That sounds good. I suppose perspective property needs the same change as > well. Yup. Yo, Transforms editors: y'all taking care of this, or are y'all okay with me making the edits? ~TJ
Received on Friday, 8 April 2016 02:39:17 UTC