- From: Xidorn Quan <quanxunzhen@gmail.com>
- Date: Fri, 8 Apr 2016 10:57:20 +1000
- To: "Tab Atkins Jr." <jackalmage@gmail.com>
- Cc: www-style list <www-style@w3.org>
Received on Friday, 8 April 2016 00:58:26 UTC
On Fri, Apr 8, 2016 at 2:35 AM, Tab Atkins Jr. <jackalmage@gmail.com> wrote: > On Wed, Apr 6, 2016 at 8:22 PM, Xidorn Quan <quanxunzhen@gmail.com> wrote: > > No, it doesn't mean it would be ignored. "perspective(infinity)" is > > something that would be ignored. I think "perspective(0)" should > effectively > > hide anything with a non-zero Z value. Hmmm, non-zero Z value? Sounds > like > > another hole of rounding issues... Then I have no idea. > > Right, discontinuous behavior is a bad idea, even if, as in this case, > it's technically warranted. (You can't see something when you're at > zero distance from it; it gets infinitely warped.) > > The right answer is to specify that there's a UA-defined minimum > perspective length, and anything below that length (but not negative) > is clamped to it. Negative values remain invalid. > That sounds good. I suppose perspective property needs the same change as well. - Xidorn
Received on Friday, 8 April 2016 00:58:26 UTC