- From: Simon Sapin <simon.sapin@exyr.org>
- Date: Fri, 26 Jul 2013 18:21:38 +0100
- To: www-style@w3.org
Le 26/07/2013 17:56, Tab Atkins Jr. a écrit : > On Fri, Feb 1, 2013 at 5:56 AM, Simon Sapin <simon.sapin@kozea.fr> wrote: >> The snap keyword for image-resolution is defined as: >> >>> If the "snap" keyword is provided, the computed ‘<resolution>’ (if >>> any) is the specified resolution rounded to the nearest value that >>> would map one image pixel to an integer number of device pixels. If >>> the resolution is taken from the image, then the used intrinsic >>> resolution is the image's native resolution similarly adjusted. >> >> <resolution> values of image-resolution count image pixels per CSS pixels. >> snap is about image pixel per device pixels. CSS transforms can change the >> ratio between CSS pixels and device pixels[1]. >> >> Therefore, should `snap` be affected by transforms? If this is done at >> computed value time, do implementations need to have accumulated >> transformation matrices that early? >> >> >> [1] Although I’m not sure that ratio still makes sense if the transformation >> has any skew component, a rotation component that is not a multiple of 90° >> around the Z axis, or a scale component that does not preserve aspect >> ratios. > > I don't think it should. For one, this would mean that the intrinsic > size of an image changes as you transform it, which is clearly not a > good result. > > For two, as you note, only a limited set of transforms can reasonably > affect this - what happens if you're just using "scale(x)", and then > change to "scale(x) skew(y)" on hover? Ignore the entire transform > effect? Filter the transform for things we can affect? What if the > skew() is instead before the scale()? Agreed for transforms. Your first point also applies to user zoom, especially with mobile-style panning zoom. What does "snap" mean in this context? > Plus, for the purpose of drawing into a <canvas>, we're choosing to > report the native screen resolution * zoom level, but aren't paying > attention to transforms. This should work similarly. I don’t understand, can you expand on that? I’m not very familiar with canvas, how does it expose the device resolution? -- Simon Sapin
Received on Friday, 26 July 2013 17:22:01 UTC