- From: Alan Gresley <alan@css-class.com>
- Date: Thu, 07 Jul 2011 14:01:15 +1000
- To: fantasai <fantasai.lists@inkedblade.net>
- CC: www-style@w3.org
On 7/07/2011 11:26 AM, fantasai wrote: > On 07/06/2011 05:47 PM, Daniel Weck wrote: >> >> On 7 Jul 2011, at 01:37, fantasai wrote: >>> ... but when is multiplying the pitch itself by a >>> percentage useful? >> >> I want the speech output for a given element/text to sound >> "half as squeaky" as its siblings/text. :) > > Would that really be a percentage of the Hz, though? > > ~fantasai No. One octave higher is a doubling of Hz. One octave lower is a halving of Hz. It means that 50% is scaled closer to 100% than it is to 0%. Similar to a transition from color to full alpha in a gradient. Somewhat like the below scale where every 50% step (of the prior octave / vector between points) is doubled. | | | | | | | | | | | | | | | -- Alan Gresley http://css-3d.org/ http://css-class.com/
Received on Thursday, 7 July 2011 04:01:42 UTC