- From: Hakon Lie <howcome@w3.org>
- Date: Sat, 22 Nov 1997 01:01:19 +0100 (MET)
- To: Andrew n marshall <amarshal@usc.edu>
- Cc: "'www-style@w3.org'" <www-style@w3.org>
Andrew n marshall writes: > Style sheets do not have any length that correspond to how a page my be > viewed. The relative values that do exist relate to some preexisting > absolute value. For example, %, em, and ex correspond to the inherited > font size. The closest we have is px, which really does cut it when you > try to describe how a page viewed on a large screen TV at 800x600 gets > printed on a 600dpi printer. But even that does really go to the extremes > that I'm thinking of. How does a page map from a projected screen (a > presentation, a New York/Tokyo/London style marquee, or in place of those > pre-movie slide shows you get at theaters) do to a more personal space of > virtual/augmented reality glasses. I realize that the this may not be the > range of media you may have been thinking of, but is there any reason you > shouldn't be? No, style sheets that scale from one medium to the other are good, if not always doable. I'm trying to follow your line of argument above, but there seems to be a couple of "nots" missing? In any case, have you looked at how the "px" unit is defined in CSS1 [1]: Pixel units, as used in the last rule, are relative to the resolution of the canvas, i.e. most often a computer display. If the pixel density of the output device is very different from that of a typical computer display, the UA should rescale pixel values. The suggested reference pixel is the visual angle of one pixel on a device with a pixel density of 90dpi and a distance from the reader of an arm's length. For a nominal arm's length of 28 inches, the visual angle is about 0.0227 degrees. [1] http://www.w3.org/TR/REC-CSS1#length-units Regards, -h&kon H å k o n W i u m L i e howcome@w3.org http://www.w3.org/people/howcome World W i d e Web Consortium
Received on Friday, 21 November 1997 19:18:54 UTC