- From: David Poehlman <poehlman1@home.com>
- Date: Thu, 30 Aug 2001 18:54:10 -0400
- To: "Ian B. Jacobs" <ij@w3.org>, <w3c-wai-ua@w3.org>
we talk about time here but are there not other markers other than time such as <bookmark> or other cues such as track separation? I am not certain that we are interested in having a limit on jumps in sequencial motion. It seems that the check point can make it on its own with a clarifying note or techniques. The idea is to have means of time independant interaction that will provide the widest accessibility. Some will need to be able to go to a particular point or pick from among points to which to go such as titles or scenes etc. Some will need to use sequential motion such as what is commonly referred to as fast forward and rewind in order to scan the media content in order to find their place. In the latter instance, one fixed fast rate in any direction should be enough. I think there may be something in the daisy speck on this. I would uphold not requiring that the content be presented at the faster rate because merely returning to normal activity for a brief period can provide sufficient information on which to base a decision whether or not to continue the motion. Even in digital motion, there can be a rewind feature similar to a cassette. The idea of any sort of incramental other than content jump, produces the need to back or forward track from a point to a point which was missed more so than a non jumping motion such as that employed in cassettes. In the digital world, sequential is the same as in the cassette world except you don't have feet and inches in addition to time. you do however have other features that could be made available. I am thinking of a cd in which I press a button that begins scanning within a track and auditorily, it sounds like I am running a cassette at fast forward or rewind but the pitch is lowered and I can hear the sound although garbled. I would like this feature even if it were silent. ----- Original Message ----- From: "Ian B. Jacobs" <ij@w3.org> To: <w3c-wai-ua@w3.org> Sent: Thursday, August 30, 2001 6:13 PM Subject: [Proposal] Checkpoint 4.5: Clarification that direct access rapid access requirement Hello, Provision one of checkpoint 4.5 in the 31 July draft [1] reads: <BLOCKQUOTE> 1. Allow the user to stop, pause, resume, fast advance, and fast reverse rendered audio and animations (including video and animated images) that last three or more seconds at their default playback rate. </BLOCKQUOTE> At today's teleconf [2], we discussed whether "fast advance" and "fast reverse" implied that to get from time 1 to time 2 in a presentation, the advance/reverse functionality had to scan every intervening point (like a physical cassette tape). Please consider the following proposal. _ Ian [1] http://www.w3.org/WAI/UA/WD-UAAG10-20010731/ [2] http://lists.w3.org/Archives/Public/w3c-wai-ua/2001JulSep/0220 -------- Proposal -------- 1) Rapid access to (time) moments in audio and animation content is the essential navigation requirement. 2) Serial access (e.g., "Go from where I currently am back as long as I hold the reverse button down, in increments of ten seconds.") is a sufficient approach to satisfying this requirement. Provisions 3. and 4. are only relevant to serial access mode. 3) Direct access (e.g., "Go directly to the 5-minute mark") is a sufficient approach to satisfying this requirement. 4) The user agent SHOULD provide a combination of both of these functionalities for rapid access. 5) The checkpoint should say nothing about the granularity of serial or direct access. The following proposal clarifies provisions 1, 3, and 4 accordingly. Provisions 2 and 5 remain unchanged. <NEW> 1. Allow the user to stop, pause, and resume audio and animations (including video and animated images) that last three or more seconds at their default playback rate. X. Allow the user to navigate efficiently (forward and backward) within the same audio and animation content. The user agent may satisfy this requirement through sequential or direct access techniques. Sequential access techniques include, for example, rewind in various time increments, forward to the next audio track, etc. Direct access techniques include access to video track number 7, to the 10-minute mark, etc. Y. When serial techniques are used to satisfy the previous requirement, the user agent is not required to play back content during advance or rewind (though doing so may help orient the user). For example, the user agent is not required to play an animation at double speed during a continuous fast forward. Similarly, the user agent is not required to play back synchronized content during advance or rewind (e.g., an audio track synchronized with a video track). Note: The user agent should allow efficient navigation of audio and animation content through a combination of serial and direct access techniques, such as direct access to a chosen audio track, then serial access within that track (e.g., slow forward at first, then faster as the user continues to press a button). </NEW> Comments: 1) "Navigate efficiently" is an expression used in provision 1 of checkpoint 9.9: "Allow the user to navigate efficiently to and among important structural elements in rendered content." 2) Previous versions of this checkpoint did not specify a granularity for fast advance/reverse (e.g., whether increments should be less than one second for precision video playback, one second, 5 seconds, etc.). This version of the checkpoint imposes no minimal granularity requirement. 3) Neither the old nor the new version of the checkpoint requires playback of content during fast forward or rewind. -- Ian Jacobs (ij@w3.org) http://www.w3.org/People/Jacobs Tel: +1 718 260-9447
Received on Thursday, 30 August 2001 18:54:19 UTC