- From: Rik Cabanier <cabanier@gmail.com>
- Date: Fri, 23 Nov 2012 16:13:28 -0800
- To: Ian Hickson <ian@hixie.ch>
- Cc: Dirk Schulze <dschulze@adobe.com>, Tyler Larson <talltyler@gmail.com>, Glenn Maynard <glenn@zewt.org>, "whatwg@whatwg.org" <whatwg@whatwg.org>
On Fri, Nov 23, 2012 at 4:03 PM, Ian Hickson <ian@hixie.ch> wrote: > On Fri, 23 Nov 2012, Rik Cabanier wrote: > > > > It would still be quite complex to draw an inner shadow this way because > > the blur is calculated on the inverse of the shape. > > A user will need to draw to another canvas and then 'clear' it to get the > > inverse. > > Turns out it's much easier than that; see my e-mail just now. > No. You don't want to see a black shadow with blurred edges. For an 'inner' shadow, the shadow image sits outside the shape so you have to calculate that. > > > > > Is this something implementors would be interested in? > > > > It seems like this would be easy for them to implement... > > That's not really the question. :-) > > There's a cost to every feature. We have to prioritise. > > -- > Ian Hickson U+1047E )\._.,--....,'``. fL > http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. > Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.' >
Received on Saturday, 24 November 2012 01:31:08 UTC