- From: Ian Hickson <ian@hixie.ch>
- Date: Sat, 24 Nov 2012 00:03:25 +0000 (UTC)
- To: Rik Cabanier <cabanier@gmail.com>, Glenn Maynard <glenn@zewt.org>, Dirk Schulze <dschulze@adobe.com>
- Cc: Tyler Larson <talltyler@gmail.com>, "whatwg@whatwg.org" <whatwg@whatwg.org>
On Fri, 23 Nov 2012, Rik Cabanier wrote: > > It would still be quite complex to draw an inner shadow this way because > the blur is calculated on the inverse of the shape. > A user will need to draw to another canvas and then 'clear' it to get the > inverse. Turns out it's much easier than that; see my e-mail just now. > > Is this something implementors would be interested in? > > It seems like this would be easy for them to implement... That's not really the question. :-) There's a cost to every feature. We have to prioritise. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Saturday, 24 November 2012 01:29:51 UTC