- From: Thibaut Despoulain <thibaut@artillery.com>
- Date: Sun, 23 Feb 2014 16:19:34 -0800
- To: Florian Bösch <pyalot@gmail.com>
- Cc: Brandon Jones <bajones@google.com>, Ian Langworth <ian@artillery.com>, Webapps WG <public-webapps@w3.org>
- Message-ID: <CAASP90ULmX0=SshK5kiJ0DHLO0ZA01Q5zLtEf7qKnPHPW-EkOg@mail.gmail.com>
Also: At the moment we're using CSS cursors to give visual feedback on in-game hover/action states which works pretty well and is a breeze to implement. On Sun, Feb 23, 2014 at 4:16 PM, Thibaut Despoulain <thibaut@artillery.com>wrote: > I've written a test for this here: >> http://codeflow.org/issues/software-cursor.html >> >> My observation from testing on linux is that I can't distinguish latency >> for the software cursor from the OS cursor (or not by much anyway) in >> google chrome. In firefox however there's noticable lag. Mileage may vary >> for other platforms. >> > > This is true, but sadly your test runs on an empty animation frame. If > your main thread is doing a lot of work already (barely hitting the 60fps > mark, as it is the case for demanding games), the lag will be much more > perceptible as you will most likely drop a frame every now and then. > > The reason the cursor is hidden when the pointer is locked is that some >> OSes don't have the ability to report relative mouse movement correctly at >> screen edges. This requires the cursors to constantly be reset to the >> center of the screen, which obviously would look strange if the cursor was >> visible. > > > Would that prevent vendors from implementing a pointer "edge grabbing"? > (preventing the cursor to exit the window but keeping the OS cursor as-is > while inside of it) > > > > On Sun, Feb 23, 2014 at 7:30 AM, Florian Bösch <pyalot@gmail.com> wrote: > >> On Sun, Feb 23, 2014 at 4:18 PM, Brandon Jones <bajones@google.com>wrote: >> >>> - it's possible to theme the OS cursor using custom images with CSS. >>> https://developer.mozilla.org/en-US/docs/Web/CSS/cursor/url >>> >> Although that doesn't absolve vendors from fixing the latency issue even >> if native pointers where to be made available during pointerlock. The >> reason is that cursors come in more flavors than an image. For example they >> could come in some variety of 3D rendered representations useful for the >> game in question. >> >> >>> - The reason the cursor is hidden when the pointer is locked is that >>> some OSes don't have the ability to report relative mouse movement >>> correctly at screen edges. This requires the cursors to constantly be reset >>> to the center of the screen, which obviously would look strange if the >>> cursor was visible. >>> >> Isn't that only a concern if you want to capture the cursor, not when you >> display the OS cursor? >> >> >>> - You already mentioned some issues with synthetic mouse events, but >>> unfortunately it's worse than you suspect. For example: sending a synthetic >>> click event to a checkbox doesn't actually change it's checked state. (Not >>> the last time I tried anyway) select controls also have a hard time with >>> synthetic events, and there's a whole host of other sub rely broken things. >>> :( >>> >> Is there a motivation not to make it work? Clickjacking? >> > >
Received on Monday, 24 February 2014 11:01:53 UTC