Re: requestAnimationFrame

* Jonas Sicking wrote:
>On Mon, Nov 15, 2010 at 5:01 PM, Bjoern Hoehrmann <> wrote:
>> The frame rate is a number in the swf header that cannot be set to a "as
>> fast as possible" value.
>Ah, so that also means that different animations can't run with
>different frame rates?

That's the basic model and there are dependencies on that, for instance,
you can ask the player to move to a specific frame, which would break if
the frame rate changes unexpectedly. There may be ways to get a higher
actual rate through forced redraws and by dynamically changing the rate,
which more recent versions permit.
Björn Höhrmann · ·
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Received on Tuesday, 16 November 2010 01:25:47 UTC