- From: Bjoern Hoehrmann <derhoermi@gmx.net>
- Date: Tue, 16 Nov 2010 02:25:32 +0100
- To: Jonas Sicking <jonas@sicking.cc>
- Cc: "Gregg Tavares (wrk)" <gman@google.com>, "public-webapps@w3.org" <public-webapps@w3.org>
* Jonas Sicking wrote: >On Mon, Nov 15, 2010 at 5:01 PM, Bjoern Hoehrmann <derhoermi@gmx.net> wrote: >> The frame rate is a number in the swf header that cannot be set to a "as >> fast as possible" value. > >Ah, so that also means that different animations can't run with >different frame rates? That's the basic model and there are dependencies on that, for instance, you can ask the player to move to a specific frame, which would break if the frame rate changes unexpectedly. There may be ways to get a higher actual rate through forced redraws and by dynamically changing the rate, which more recent versions permit. -- Björn Höhrmann · mailto:bjoern@hoehrmann.de · http://bjoern.hoehrmann.de Am Badedeich 7 · Telefon: +49(0)160/4415681 · http://www.bjoernsworld.de 25899 Dagebüll · PGP Pub. KeyID: 0xA4357E78 · http://www.websitedev.de/
Received on Tuesday, 16 November 2010 01:25:47 UTC