- From: Tavmjong Bah <tavmjong@free.fr>
- Date: Wed, 27 May 2015 13:49:43 +0200
- To: SVG Working Group <public-svg-wg@w3.org>
On Thu, 2015-03-19 at 21:08 +0000, SVG Working Group Issue Tracker wrote: > ACTION-3774: Come up with solution for issue 17 in co-ordinates and units (SVG Working Group) > > http://www.w3.org/Graphics/SVG/WG/track/actions/3774 > Issue 17 concerns adding a line for meshes in the definition table in section 7.12. "Object bounding box units". In particular, an entry for how to interpret the value 'objectBoundingBox' for the attribute 'gradientUnits'. For meshes, the value 'objectBoundingBox' does not make a lot of sense. The mesh patches are defined in terms of paths which use the current user unit. Only the 'x' and 'y' attributes on the mesh element itself could possibly use 'objectBoundingBox' and only in the case where the mesh is being used as a paint server. (Referencing the bounding box of a stand-alone mesh would be self-referencing.) I propose that we do not allow the attribute 'gradientUnits' of meshes and that coordinates in meshes are always interpreted as 'userSpaceOnUse'. Tav
Received on Wednesday, 27 May 2015 11:50:08 UTC