- From: Rik Cabanier <cabanier@adobe.com>
- Date: Tue, 13 Nov 2012 09:12:15 -0800
- To: Chris Lilley <chris@w3.org>, SVG WG <public-svg-wg@w3.org>
The example look very much like they could be done with gradient meshes. Is there a need to add this feature to SVG? If so, could it be implemented on top of mesh gradients? Are diffusion curves strokes or fills? The examples are curved lines but use 'fill' ________________________________________ From: Chris Lilley [chris@w3.org] Sent: Tuesday, November 13, 2012 4:43 AM To: SVG WG Subject: Fwd: New Diffusion Curves solver Forwarded with permission. This is a forwarded message From: Pascal Barla <pascal.barla@labri.fr> To: chris@w3.org Date: Tuesday, November 6, 2012, 5:44:23 PM Subject: New Diffusion Curves solver ===8<==============Original message text=============== Hello, I am one of the authors of the "Diffusion Curves" paper, and Adrien Bousseau (one of the first authors) had pointed me to this webpage: http://www.w3.org/Graphics/SVG/WG/wiki/Diffusion_Curves I do not know whether this is still something you consider to integrate in the standard, or maybe it poses some problems in practice. Well, in both cases, we know it raises issues in practice because of the solver that requires a lot of GPU time and produce artifacts. For this reason, we have recently developed a new (CPU) solver for Diffusion Curves (and more actually). The method got accepted at Siggraph Asia 2012, and you can grab the paper and videos here: http://www.labri.fr/perso/barla/blog/?p=24151 If you have any question about the technique, do not hesitate to email us (co-authors are in CC). We hope you'll find this evolution interesting and of interest to the SVG standard. Best regards, Pascal Barla. ===8<===========End of original message text=========== -- Chris Lilley Technical Director, Interaction Domain W3C Graphics Activity Lead, Fonts Activity Lead Co-Chair, W3C Hypertext CG Member, CSS, WebFonts, SVG Working Groups
Received on Tuesday, 13 November 2012 17:16:54 UTC