- From: Cyril Concolato <cyril.concolato@telecom-paristech.fr>
- Date: Wed, 14 Nov 2012 09:05:07 +0100
- To: public-svg-wg@w3.org
Hi Rik, Le 11/13/2012 6:12 PM, Rik Cabanier a écrit : > The example look very much like they could be done with gradient meshes. > > Is there a need to add this feature to SVG? If so, could it be implemented on top of mesh gradients? Diffusion curves can represent images similar to the ones you can do with gradient meshes but with a more compact representation and mesh-free, easier to animate or to script (see the examples at the bottom of this page http://research.microsoft.com/en-us/um/redmond/projects/freeform/) . Diffusion curves images can also do more than gradient meshes, for instance smooth interpolation (no Mach banding effect on the mesh grid). > > Are diffusion curves strokes or fills? The examples are curved lines but use 'fill' The curves are the input, used to diffuse colors inbetween curves. So it's neither a fill nor a stroke. I think one should see a group of diffusion curves as a paint server. Cyril > ________________________________________ > From: Chris Lilley [chris@w3.org] > Sent: Tuesday, November 13, 2012 4:43 AM > To: SVG WG > Subject: Fwd: New Diffusion Curves solver > > Forwarded with permission. > > > This is a forwarded message > From: Pascal Barla <pascal.barla@labri.fr> > To: chris@w3.org > Date: Tuesday, November 6, 2012, 5:44:23 PM > Subject: New Diffusion Curves solver > > ===8<==============Original message text=============== > Hello, > > I am one of the authors of the "Diffusion Curves" paper, and Adrien > Bousseau (one of the first authors) had pointed me to this webpage: > http://www.w3.org/Graphics/SVG/WG/wiki/Diffusion_Curves > > I do not know whether this is still something you consider to integrate > in the standard, or maybe it poses some problems in practice. > Well, in both cases, we know it raises issues in practice because of the > solver that requires a lot of GPU time and produce artifacts. > > For this reason, we have recently developed a new (CPU) solver for > Diffusion Curves (and more actually). > The method got accepted at Siggraph Asia 2012, and you can grab the > paper and videos here: > http://www.labri.fr/perso/barla/blog/?p=24151 > > If you have any question about the technique, do not hesitate to email > us (co-authors are in CC). > We hope you'll find this evolution interesting and of interest to the > SVG standard. > > Best regards, > Pascal Barla. > > ===8<===========End of original message text=========== > > > -- > Chris Lilley Technical Director, Interaction Domain > W3C Graphics Activity Lead, Fonts Activity Lead > Co-Chair, W3C Hypertext CG > Member, CSS, WebFonts, SVG Working Groups > > > -- Cyril Concolato Maître de Conférences/Associate Professor Groupe Multimedia/Multimedia Group Telecom ParisTech 46 rue Barrault 75 013 Paris, France http://concolato.wp.mines-telecom.fr/
Received on Wednesday, 14 November 2012 08:05:57 UTC