- From: <bugzilla@jessica.w3.org>
- Date: Thu, 18 Jul 2013 14:02:52 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=22723 Bug ID: 22723 Summary: OfflineAudioContext and ScriptProcessorNodes Classification: Unclassified Product: AudioWG Version: unspecified Hardware: PC OS: All Status: NEW Severity: normal Priority: P2 Component: Web Audio API Assignee: crogers@google.com Reporter: olivier.thereaux@bbc.co.uk QA Contact: public-audio@w3.org E-mail Thread: http://lists.w3.org/Archives/Public/public-audio/2013JulSep/thread.html#msg105 Kumar Wrote: Q: Can script processor nodes be expected to run synchronously during offline rendering? By that I mean will native components wait for a script node to complete its task before proceeding to the next block of sample frames? Though it would be ridiculous if they are not, the spec isn't clear on this. When using the realtime context, the audio thread is not expected to wait for compute intensive script nodes and consequently the script nodes operate with a delay. This delay is unnecessary when rendering using the offline context and it would be ok for the rendering thread to wait for the JS code before continuing. Ensuring this has another benefit - that of providing a mechanism by which we can use a script node as a periodic callback timer to instantiate native nodes just in time when rendering long compositions. Chris Rogers replied: Yes, this is how it should work. Currently, this is a limitation in the WebKit and Blink implementations. TODO: edit the spec accordingly. -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Thursday, 18 July 2013 14:02:54 UTC