- From: <bugzilla@jessica.w3.org>
- Date: Thu, 18 Jul 2013 22:24:28 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=22723 --- Comment #1 from Chris Rogers <crogers@google.com> --- Kumar, I've been starting some initial work on this in Blink. I believe that as long as the ScriptProcessorNode buffer size is equal to 128 (the block processing size of the AudioContext) then we can get zero in/out latency on this node if used with an OfflineAudioContext. Otherwise, if the buffer size is greater, then we have to end up buffering and incur some latency, although the processing would still be synchronized. -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Thursday, 18 July 2013 22:24:29 UTC