- From: Raymond Toy <rtoy@google.com>
- Date: Mon, 14 Jan 2013 09:56:12 -0800
- To: My Cloud Player <info@mycloudplayers.com>
- Cc: public-audio <public-audio@w3.org>, crogers <crogers@google.com>
Received on Monday, 14 January 2013 17:56:39 UTC
On Mon, Jan 14, 2013 at 5:00 AM, My Cloud Player <info@mycloudplayers.com>wrote: > i forgot to send my browser/os info > Testing on Chrome v 24.0.1312.52 m on Window 7 64bit machine. > > simple sample code: > audioA = new Audio(); > audioB = new Audio(); > > audioA.playbackRate = 0.9; > audioB.playbackRate = 1.02; > console.log(audioA.playbackRate, audioB.playbackRate); // returns > 0.8999999761581421 1.0199999809265137 > > Ah, this is probably an issue with webaudio internals. The numbers you show are what you would get if you convert a double precision number to single precision and then back to double. Ray
Received on Monday, 14 January 2013 17:56:39 UTC