- From: My Cloud Player <info@mycloudplayers.com>
- Date: Mon, 14 Jan 2013 14:00:46 +0100
- To: public-audio <public-audio@w3.org>, crogers <crogers@google.com>
- Message-ID: <CANWaSVd5ntDDAf=KDXUg0ONvLjzdx+Oo=ztPupGOb82vKCozXQ@mail.gmail.com>
i forgot to send my browser/os info Testing on Chrome v 24.0.1312.52 m on Window 7 64bit machine. simple sample code: audioA = new Audio(); audioB = new Audio(); audioA.playbackRate = 0.9; audioB.playbackRate = 1.02; console.log(audioA.playbackRate, audioB.playbackRate); // returns 0.8999999761581421 1.0199999809265137 cheers. On Mon, Jan 14, 2013 at 12:55 PM, My Cloud Player <info@mycloudplayers.com>wrote: > Hi. > > First of all, really good job on examples. > > I'm working on DJ Mixing app, where i get the sound sources from > SoundCloud with <audio> tag. > I cannot use audioBuffer since soundcloud server is not configured to > allow cross domain requests, and i don't have hosting with unlimited > bandwidth to make a proxy for streams. > > Most of the stuff is working as is should so far. > > I have one question about playback rate on <audio> element. > I've noticed that when i set the playbackRate of audio element lets say > to: 0.9, the getter is returning something like 0.9000000034 for example. > Opposite of rounding :) > > Is this something that is by design, and do i need to do some kind of a > fix for this? > > Any help is appreciated. > > Thanks in advance, and keep up the good work. > Cheers > -- > Gorancho Cucko Sirkarovski > My Cloud Player Developer Team > > [image: Inline image 1] > -- Gorancho Cucko Sirkarovski My Cloud Player Developer Team
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Received on Monday, 14 January 2013 14:40:59 UTC