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Re: Formal definition of HTML5 (was Re: Version information)

From: Doug Schepers <doug.schepers@vectoreal.com>
Date: Mon, 16 Apr 2007 12:57:08 -0400
Message-ID: <4623AAE4.9040905@vectoreal.com>
To: public-html@w3.org

Hi, Raman-

Another reason to include the 'canvas' element, but specify the drawing 
API (Context2D), in a separate spec.

Regards-
-Doug

www.schepers.cc

T.V Raman wrote:
> 
> If we're talking about HTML producing pixel perfect rendering,
> then I suggest it's time to press the reset button -- that was
> never HTML's goal, and nor should it ever become its goal.
> 
> Ian Hickson writes:
>  > 
>  > On Sat, 14 Apr 2007, Chris Wilson wrote:
>  > > > 
>  > > > Could you give any concrete examples of vagueness? I'd like to fix any 
>  > > > that are unintentional.
>  > > 
>  > > <canvas>.  You've specified an entire immediate-mode graphics api, more 
>  > > extensive in some ways than GDI, without describing the parameters or 
>  > > giving rendering rules to get interoperable pixel-perfect rendering.
>  > 
>  > Could you be more specific? What parameters do you think should be 
>  > specified and which rendering rules do you think are needed to get 
>  > interoperable pixel-perfect rendering?
>  > 
>  > Cheers,
>  > -- 
>  > Ian Hickson               U+1047E                )\._.,--....,'``.    fL
>  > http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
>  > Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'
> 


-- 
Received on Monday, 16 April 2007 16:57:25 GMT

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