- From: Mike Bostock <mbostock@cs.stanford.edu>
- Date: Tue, 1 Nov 2011 14:11:25 -0700
- To: Jasper van de Gronde <th.v.d.gronde@hccnet.nl>
- Cc: www-svg <www-svg@w3.org>
> One reason could be that FSAA is (with the most common supersampling > schemes) not that precise, compared to some of the alternatives (it's a > rather crude, albeit quite effective, method). Point taken; any discrete anti-aliasing system is going to be less precise than a geometric solution (computing the exact sub-pixel area occluded by the front-most shape). But the hardware implementation for multisampling is quite good in my experience, and more than enough to compensate for the artifacts of not-FSAA. > Also, you may want to selectively disable anti-aliasing for certain objects > altogether. Agreed; that should still be possible. Mike
Received on Tuesday, 1 November 2011 21:12:22 UTC