- From: Jasper van de Gronde <th.v.d.gronde@hccnet.nl>
- Date: Tue, 01 Nov 2011 21:40:03 +0100
- To: Mike Bostock <mbostock@cs.stanford.edu>, www-svg <www-svg@w3.org>
On 2011-11-01 18:00, Mike Bostock wrote: >> I'm doubtful that FSAA will be an acceptable solution since it will apply to >> the whole destination image. You usually want different rules for images, >> line art and text. > I disagree; FSAA is exactly the sort of thing that you'd want on the > entire destination image. I can't think of any situation where you > wouldn't want FSAA (if it were supported by the implementation, and > had zero or positive performance implications). The results of FSAA > will either be equivalent or more correct than rasterizing shapes > independently. It doesn't make much sense to enable FSAA for some > shapes but not others, since FSAA requires a completely different > graphics pipeline. One reason could be that FSAA is (with the most common supersampling schemes) not that precise, compared to some of the alternatives (it's a rather crude, albeit quite effective, method). Also, you may want to selectively disable anti-aliasing for certain objects altogether.
Received on Tuesday, 1 November 2011 20:40:38 UTC