- From: Mike Bostock <mbostock@cs.stanford.edu>
- Date: Tue, 1 Nov 2011 14:06:16 -0700
- To: Charles Pritchard <chuck@jumis.com>
- Cc: Rik Cabanier <cabanier@gmail.com>, Cameron McCormack <cam@mcc.id.au>, www-svg@w3.org
> You can just render them into a single color and upload them as textures. > Otherwise, you're going to have to do quite a bit of work to tesselate the > paths. Yes, but unfortunately that's necessary to demonstrate full-scene anti-aliasing. Otherwise Canvas is doing the anti-aliasing for each shape individually as they are rendered to a texture. > https://github.com/corbanbrook/webgl-2d Thanks for the pointer! Mike
Received on Tuesday, 1 November 2011 21:09:12 UTC