W3C home > Mailing lists > Public > www-svg@w3.org > November 2011

Re: Towards Better Anti-aliasing

From: Mike Bostock <mbostock@cs.stanford.edu>
Date: Tue, 1 Nov 2011 14:06:16 -0700
Message-ID: <CAM36=qo=Fu7YFMFY=UP8XpLQTVr=4J=nWmWUx=+Jh_=KnFb0CQ@mail.gmail.com>
To: Charles Pritchard <chuck@jumis.com>
Cc: Rik Cabanier <cabanier@gmail.com>, Cameron McCormack <cam@mcc.id.au>, www-svg@w3.org
> You can just render them into a single color and upload them as textures.
> Otherwise, you're going to have to do quite a bit of work to tesselate the
> paths.

Yes, but unfortunately that's necessary to demonstrate full-scene
anti-aliasing. Otherwise Canvas is doing the anti-aliasing for each
shape individually as they are rendered to a texture.

> https://github.com/corbanbrook/webgl-2d

Thanks for the pointer!

Received on Tuesday, 1 November 2011 21:09:12 UTC

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