Re: Towards Better Anti-aliasing

> You can just render them into a single color and upload them as textures.
> Otherwise, you're going to have to do quite a bit of work to tesselate the
> paths.

Yes, but unfortunately that's necessary to demonstrate full-scene
anti-aliasing. Otherwise Canvas is doing the anti-aliasing for each
shape individually as they are rendered to a texture.

> https://github.com/corbanbrook/webgl-2d

Thanks for the pointer!

Mike

Received on Tuesday, 1 November 2011 21:09:12 UTC