- From: Steve Schafer <steve@fenestra.com>
- Date: Mon, 07 Jun 2010 09:51:59 -0400
- To: www-svg@w3.org
On Sun, 06 Jun 2010 17:37:40 -0300, you wrote: >Sure. I don't claim to invent Sampling theory. I never said that you did. >I just claim I'm the first one to actually implement it for 2d vector >graphics. Which, of course, is contradicted by the 20-year-old reference that I cited (see the test images in Figure 14.3 of that reference, for example). Strictly speaking, "implement [anti-aliasing] for 2d vector graphics" is not meaningful, since aliasing is not a characteristic of 2d vector graphics, but is rather a characteristic of the sampling process, which typically occurs during conversion of an image (vector or otherwise) to a pixel- or scanline-based representation. In any event, all anti-aliasing techniques are based in some way or another on sampling theory. >That would mean that no progress is ever possible. I don't agree. A "rule of thumb" is something that is valid most of the time, but not necessarily all of the time. -Steve
Received on Monday, 7 June 2010 14:04:42 UTC