- From: Juan Vuletich <juan@jvuletich.org>
- Date: Mon, 07 Jun 2010 11:36:25 -0300
- To: steve@fenestra.com
- CC: www-svg@w3.org
Hi Steve, Steve Schafer wrote: > On Sun, 06 Jun 2010 17:37:40 -0300, you wrote: > > ... >> I just claim I'm the first one to actually implement it for 2d vector >> graphics. >> > > Which, of course, is contradicted by the 20-year-old reference that I > cited (see the test images in Figure 14.3 of that reference, for > example). Strictly speaking, "implement [anti-aliasing] for 2d vector > graphics" is not meaningful, since aliasing is not a characteristic of > 2d vector graphics, but is rather a characteristic of the sampling > process, which typically occurs during conversion of an image (vector or > otherwise) to a pixel- or scanline-based representation. > > ... > > -Steve > Yes, you are right. It is also contradictory with figure 1.c. at http://en.wikipedia.org/wiki/Spatial_anti-aliasing , that is the reference I included in my page. I rewrote that section of the text. Thanks for pointing this out. Cheers, Juan Vuletich
Received on Monday, 7 June 2010 15:04:33 UTC