- From: <thomas.deweese@kodak.com>
- Date: Thu, 24 May 2007 14:19:19 -0400
- To: manuel.strehl@stud.uni-regensburg.de
- Cc: www-svg@w3.org, www-svg-request@w3.org
Hi Manuel, www-svg-request@w3.org wrote on 05/24/2007 12:54:33 PM: > Actually, I think that shouldn't be done by @transform. I thought more > of a filter or a mask, that one could apply. E.g., Take a look at 'feDisplacementMap' paired with some gradient filled geometry I think it can make this effect. > > <boundingBoxMap id="map"> > <path d="some path, where the first M maps to the left upper corner > of the bounding box" /> > </bBM> > > <path d="..." bounding-box-map="url(#map)" /> > > I haven't thought of the concrete realisation, I just wanted to raise > the topic. > > Best > Manuel > > Steve Schafer wrote: > > >On Thu, 24 May 2007 14:49:46 +0200, you wrote: > > > > > > > >>OK, I don't want to have a "third dimension" in SVG (yet), but I guess > >>transformations of the bounding box like this are quite often to happen > >>to design people. E.g., both Photoshop and GIMP offer the possibility > >>not only to rotate and skew a layer but also to "perspectively > >>transform" it, which is exactly what I'm searching for (actually, it's > >>the implementation of the second way I mentioned above). > >> > >> > > > >Perspective transformations are non-affine, whereas the transformation > >capabilities in SVG allow for only affine transformations. That's why > >you can't find any SVG-esque way to do what you want. (In particular, > >transforming a rectangle into a trapezoid is a non-affine > >transformation, because it takes lines that were originally parallel and > >makes them not parallel.) > > > >Steve Schafer > >Fenestra Technologies Corp. > >http://www.fenestra.com/ > > > > > > > >
Received on Thursday, 24 May 2007 18:20:04 UTC