- From: Doug Schepers <doug@schepers.cc>
- Date: Thu, 25 Aug 2005 01:35:46 +0200
- To: <www-svg@w3.org>
Hi, Robin- | Doug Schepers wrote: | > But ignore that, I came up with a better one! It would | allow users to | > create a wide variety of regular polygons and stars, using | 2 radii and | > the number of points in the polygon. It would be very simple for | > implementors to do | | One of the driving ideas motivating the creation of sXBL was | precisely so that the great and wonderful community could | create its own extensions to SVG without having to go through | the WG, and without the implementors complaining that the | spec is getting huge and out of hand. I don't think it's out of hand to add new graphical features, especially when they are so simple to implement. I think most of the complaints were about difficult features like filters, or about non-graphical things like network protocols. | Interestingly enough one of the first sXBL examples (back | when it was called RAX or RCC) that Adobe showcased was | precisely a start element. | | Is there any reason why sXBL couldn't be used here? You'll | get it before you get SVG 1.3 :) Yes, I discuss it on the page I referenced. sXBL *might* allow you to preserve the semantics of a star/regular polygon, if it were a geometric language that were being represented, but it makes no sense to me to add a layer of geometry and script just to achieve an effect in what is a geometric language, SVG... And those semantics (for screen readers, image indexers, and other SemWeb thingies) would only be available if the arbitrary language were well-defined and well-known as a standard. Second, a wide variety of SMIL animation effects that could be achieved with this element (animating the number of points, the radii, etc.) would be nigh impossible without a boatload of script to do the animations, which defeats the purpose of having SMIL animation. Regards- Doug doug . schepers @ vectoreal.com www.vectoreal.com ...for scalable solutions.
Received on Wednesday, 24 August 2005 23:36:10 UTC