- From: Cameron McCormack <cam-www-svg@aka.mcc.id.au>
- Date: Sat, 28 Feb 2004 13:49:27 +1100
- To: www-svg@w3.org
Tobias Reif: > The comment in your code > > <!-- move 20 units every second --> > > seemed to state that the code tells your implementation at which frame > rate to play this animation. Playing it at 50fps instead of 20fps > would not be possible then. Sorry, the 20 units there are 20 user units for the x coordinate of the rect, not a number of frames. My example would be equivalent to <rect x="0" y="0" width="100" height="100"> <!-- move 20 units every second --> <animate attributeName="x" from="0" to="2000" begin="0s" dur="100s"/> </rect> except that with the SMIL animation I have to stop the animation some time (because interpolated animations aren't possibly if the animation is indefinite). > If the code instead says "the animated object should be at 20 * x > units after x seconds, animate with any frame rate you like (redraw as > often as you like as long as ($current_position/20 == > $seconds_passed))" then that's something else. Yes that's how it is. :-) Cameron -- Cameron McCormack | Web: http://mcc.id.au/ | ICQ: 26955922
Received on Friday, 27 February 2004 21:49:45 UTC