- From: Cameron McCormack <cam-www-svg@aka.mcc.id.au>
- Date: Sat, 28 Feb 2004 13:49:27 +1100
- To: www-svg@w3.org
Tobias Reif:
> The comment in your code
>
> <!-- move 20 units every second -->
>
> seemed to state that the code tells your implementation at which frame
> rate to play this animation. Playing it at 50fps instead of 20fps
> would not be possible then.
Sorry, the 20 units there are 20 user units for the x coordinate of the
rect, not a number of frames.
My example would be equivalent to
<rect x="0" y="0" width="100" height="100">
<!-- move 20 units every second -->
<animate attributeName="x" from="0" to="2000" begin="0s" dur="100s"/>
</rect>
except that with the SMIL animation I have to stop the animation some
time (because interpolated animations aren't possibly if the animation
is indefinite).
> If the code instead says "the animated object should be at 20 * x
> units after x seconds, animate with any frame rate you like (redraw as
> often as you like as long as ($current_position/20 ==
> $seconds_passed))" then that's something else.
Yes that's how it is. :-)
Cameron
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Cameron McCormack
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Received on Friday, 27 February 2004 21:49:45 UTC