- From: Cameron McCormack <cam-www-svg@aka.mcc.id.au>
- Date: Sat, 28 Feb 2004 01:35:52 +1100
- To: www-svg@w3.org
Tobias Reif: > In your code the frame rate is set in stone, if the implementation > plays the animation with a different or variable resolution (frame > rate) then it's not doing what it was told by the code. No, it's not. The c:time() function will return the number of seconds since the document loading time. The user agent will then update (as quickly as it can) the expression that contains the c:time() call. Is it possible to tell normal SMIL animations to play at speeds different from one second per second? If so, then fine, c:time() can take that into account. If not, then there's no problem anyway. If I still don't get it, please make me understand. :-) Cameron -- Cameron McCormack | Web: http://mcc.id.au/ | ICQ: 26955922
Received on Friday, 27 February 2004 09:36:00 UTC