- From: Tobias Reif <tobiasreif@pinkjuice.com>
- Date: Fri, 27 Feb 2004 12:37:58 +0100
- To: www-svg@w3.org
Hi Cameron On Fri 2004-02-27 Cameron McCormack wrote: > Ah, ok I see what you mean now. I guess if you really want the > flexibility of complex expressions defining animation, No, I want to specify the animation (eg duration plus distance) with concise and simple code and leave the motion resolution (eg fps) to the player, I can not know about the capabilities of the environment in which the animation is played. > and the expressions may take different amount of time to compute > depending on factors in the document, then you will get different > frame rates. But this isn't so different from SMIL animation It's different, there seems to be a misunderstanding. > in, say, ASV , where animation is done as quickly as possible. A > frame rate isn't decided upon before the document is started. Yes, that's one way. > If some other process starts doing some CPU intensive activity, the > animation resolution will go down anyway. In your code the frame rate is set in stone, if the implementation plays the animation with a different or variable resolution (frame rate) then it's not doing what it was told by the code. Tobi -- Vim users, don't forget to http://iccf-holland.org/donate.html
Received on Friday, 27 February 2004 06:37:44 UTC