- From: Thomas E Deweese <thomas.deweese@kodak.com>
- Date: Thu, 23 Aug 2001 09:31:18 -0400
- To: Sigurd Lerstad <sigler@bredband.no>
- Cc: www-svg@w3.org
>>>>> "SL" == Sigurd Lerstad <sigler@bredband.no> writes: SL> I'm wondering what the intended/recommended way (if there is such SL> a thing) to render elements that have a style="filter:#..." on SL> them Correctly :) SL> My question is: SL> Should I process the filters in an untransformed coordinate-system SL> (I mean, the X axis is horizontal and the Y-axis is vertical) and SL> then transform the final/resulting image into the other coordinate SL> system (easier for most filters, especially the gaussianBlur), but SL> quality will suffer, and makes it harder with SL> BackgroundGraphic/BackgroundAlpha SL> OR SL> Should I process the filters in the correct coordinate system from SL> the start (might be difficult for some filters), but quality will SL> be high For some transforms one way makes sense for some the other makes sense. I would suggest that if you are doing the filter in an untransformed coordinate system and later transforming that to the device, you should use a fairly high quality implementation of affine transform to do the mapping, you should also take care to scale the untransformed coordinate system properly.
Received on Thursday, 23 August 2001 09:31:23 UTC