- From: Sigurd Lerstad <sigler@bredband.no>
- Date: Thu, 23 Aug 2001 19:41:48 +0200
- To: "Thomas E Deweese" <thomas.deweese@kodak.com>
- Cc: <www-svg@w3.org>
Thanks for answering, I'm still not sure of what I should do. I'd like to do it the way most existing implementations are done. That way, I know my approach is a "safe" method. thanks again, -- Sigurd Lerstad > > SL> I'm wondering what the intended/recommended way (if there is such > SL> a thing) to render elements that have a style="filter:#..." on > SL> them > > Correctly :) > > SL> My question is: > > SL> Should I process the filters in an untransformed coordinate-system > SL> (I mean, the X axis is horizontal and the Y-axis is vertical) and > SL> then transform the final/resulting image into the other coordinate > SL> system (easier for most filters, especially the gaussianBlur), but > SL> quality will suffer, and makes it harder with > SL> BackgroundGraphic/BackgroundAlpha > > SL> OR > > SL> Should I process the filters in the correct coordinate system from > SL> the start (might be difficult for some filters), but quality will > SL> be high > > For some transforms one way makes sense for some the other makes > sense. I would suggest that if you are doing the filter in an > untransformed coordinate system and later transforming that to the > device, you should use a fairly high quality implementation of affine > transform to do the mapping, you should also take care to scale the > untransformed coordinate system properly. >
Received on Thursday, 23 August 2001 15:45:42 UTC