- From: Dirk Schulze <dschulze@adobe.com>
- Date: Fri, 7 Mar 2014 20:53:49 +0000
- To: Simon Sapin <simon.sapin@exyr.org>
- CC: "www-style@w3.org" <www-style@w3.org>, www-svg <www-svg@w3.org>
Btw. here is a poll from Paul Irish. He asked for the most wanted filter effects some time ago. Noise generation was under the top four. https://spreadsheets.google.com/pub?key=0ArK1Uipy0SbDdHBHalBvZWVLdEVOTWNhMEVFM0JzbFE&hl=en&single=true&gid=0&output=html Together with background-blend-modes and maybe background-composite you can do quite a lot with it. Greetings, Dirk On Mar 7, 2014, at 7:37 PM, Dirk Schulze <dschulze@adobe.com> wrote: > > On Mar 7, 2014, at 5:10 PM, Simon Sapin <simon.sapin@exyr.org> wrote: > >> On 07/03/2014 14:39, Dirk Schulze wrote: >>> A while back ago we discussed a noise filter function for Filter >>> Effects on the SVG WG. SVG Filters have a Perlin noise filter: >>> feTurbulence. >>> >>> feTurbulence was identified for not being hardware acceleration >>> friendly and the SVG WG was requested to come up with a different >>> noise algorithm. >>> >>> Some members requested to create a new CSS image function instead of >>> creating a new filter to generate noise. I would like to know if >>> there is still interest in a noise image function. >> >> Would this function generate an image of just noise with an alpha channel to be composited with other things, or would it take another <image> value as input and apply noise to it? > > The idea was to have the former. > > Greetings, > Dirk > >> >> >> -- >> Simon Sapin > >
Received on Friday, 7 March 2014 20:54:27 UTC