- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Tue, 17 Sep 2013 15:10:21 -0700
- To: "Robert O'Callahan" <robert@ocallahan.org>
- Cc: Dirk Schulze <dschulze@adobe.com>, Jet Villegas W3C <w3c@junglecode.net>, Cameron McCormack <heycam@gmail.com>, Boris Zbarsky <bzbarsky@mozilla.com>, Doug Schepers <schepers@w3.org>, "public-pointer-events@w3.org" <public-pointer-events@w3.org>, "public-fx@w3.org" <public-fx@w3.org>, www-style <www-style@w3.org>
On Tue, Sep 17, 2013 at 2:03 PM, Robert O'Callahan <robert@ocallahan.org> wrote: > On Wed, Sep 18, 2013 at 4:51 AM, Tab Atkins Jr. <jackalmage@gmail.com> > wrote: >> >> On Tue, Sep 17, 2013 at 2:07 AM, Robert O'Callahan <robert@ocallahan.org> >> wrote: >> > We can just add 'z' and 'w' attributes to DOMPoint. >> >> Yeah, agreed. They'll just both be 0 when dealing with 2d things. > > 'w' defaults to 1, not 0. Blargh, right, sorry. On Tue, Sep 17, 2013 at 2:51 PM, Kai Chang <kai.s.chang@gmail.com> wrote: > What is 'w' used for? Homogeneous coordinates? Yes. ~TJ
Received on Tuesday, 17 September 2013 22:11:09 UTC