> From: Sylvain Galineau > Delay only tells you when the animation start running; > once it begins running updating the delay has no effect. > This also implies that animation-play-state:paused has > no effect on the delay: the latter should elapse > until the animation is ready to run the play state freezes > it at 0%. Ok, so I was able to restart an animation by setting the delay only because it already ended. Well, this behavior is confusing. What's the reason why it was implemented that way?Received on Monday, 10 June 2013 07:22:18 UTC
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