On 6/9/13 6:30 PM, "François REMY" <francois.remy.dev@outlook.com> wrote: >Hi everybody, > >I’ve been thinking about a usecase today where I wanted an animation to >stop >playing while still being able to “seek” inside the animation timeline. > >I was hoping to use “animation-play-state: paused” and then update the >value >of “animation-delay” to seek into the animation but it doesn’t seem to >work >as I expected (the value of the animations properties are kept frozen >even >after the delay has been changed). Delay only tells you when the animation start running; once it begins running updating the delay has no effect. This also implies that animation-play-state:paused has no effect on the delay: the latter should elapse until the animation is ready to run the play state freezes it at 0%. I'll admit the spec is not clear enough on this.Received on Monday, 10 June 2013 06:44:16 UTC
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