W3C home > Mailing lists > Public > www-style@w3.org > February 2013

Re: Transformed Pointer Coordinates?

From: Rik Cabanier <cabanier@gmail.com>
Date: Wed, 13 Feb 2013 04:29:21 +1100
Message-ID: <CAGN7qDDXf1VpSG9uaggSQWOqS6AEfuK9jK6K7DQm2NxkmnLAEw@mail.gmail.com>
To: robert@ocallahan.org
Cc: Dirk Schulze <dschulze@adobe.com>, Jacob Rossi <Jacob.Rossi@microsoft.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, Simon Fraser <smfr@me.com>, Doug Schepers <schepers@w3.org>, "public-pointer-events@w3.org" <public-pointer-events@w3.org>, "public-fx@w3.org" <public-fx@w3.org>, www-style list <www-style@w3.org>
I agree. The vast majority of people are just interested in the 2d
transform.

Another issue with 3d is how transform-style [1] is treated.
for intstance:
<div id="a">

<div style="transform: rotate3d(...); transform-style: preserve-3d">

<div id="b" style="transform: rotate3d(...); transform-style: flat">

Does it make sense to transform point between a and b?

1: http://www.w3.org/TR/css3-transforms/#transform-style-property

On Tue, Feb 12, 2013 at 1:59 PM, Robert O'Callahan <robert@ocallahan.org>wrote:

> Maybe I'm wrong but I feel like it would be best to keep 2D points and 3D
> points as separate interfaces. We don't want Web authors to wonder what "z"
> and "w" mean for the result of convertPointFromNode.
>
>
> Rob
> --
> Wrfhf pnyyrq gurz gbtrgure naq fnvq, “Lbh xabj gung gur ehyref bs gur
> Tragvyrf ybeq vg bire gurz, naq gurve uvtu bssvpvnyf rkrepvfr nhgubevgl
> bire gurz. Abg fb jvgu lbh. Vafgrnq, jubrire jnagf gb orpbzr terng nzbat
> lbh zhfg or lbhe freinag, naq jubrire jnagf gb or svefg zhfg or lbhe fynir
> — whfg nf gur Fba bs Zna qvq abg pbzr gb or freirq, ohg gb freir, naq gb
> tvir uvf yvsr nf n enafbz sbe znal.” [Znggurj 20:25-28]
>
Received on Tuesday, 12 February 2013 17:29:50 UTC

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