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Re: Transformed Pointer Coordinates?

From: Simon Fraser <smfr@me.com>
Date: Tue, 12 Feb 2013 20:08:28 -0800
Cc: robert@ocallahan.org, Dirk Schulze <dschulze@adobe.com>, Jacob Rossi <Jacob.Rossi@microsoft.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, Doug Schepers <schepers@w3.org>, "public-pointer-events@w3.org" <public-pointer-events@w3.org>, "public-fx@w3.org" <public-fx@w3.org>, www-style list <www-style@w3.org>
Message-id: <26C6871A-A1B0-4D63-91F6-E6A9252F6180@me.com>
To: Rik Cabanier <cabanier@gmail.com>
On Feb 12, 2013, at 9:29 AM, Rik Cabanier <cabanier@gmail.com> wrote:

> I agree. The vast majority of people are just interested in the 2d transform.
> Another issue with 3d is how transform-style [1] is treated.
> for intstance:
> <div id="a">
> <div style="transform: rotate3d(...); transform-style: preserve-3d">
> <div id="b" style="transform: rotate3d(...); transform-style: flat">
> Does it make sense to transform point between a and b?

Sure, I don't see anything wrong with this. Even mapping into an element with transform-style: preserve-3d is fine; you're just mapping into the plane of that element.


Received on Wednesday, 13 February 2013 04:08:59 UTC

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