- From: Jon Rimmer <jon.rimmer@gmail.com>
- Date: Fri, 28 Sep 2012 15:52:42 +1000
- To: Zachary “Gamer_Z.” Yaro <zmyaro@gmail.com>
- Cc: François REMY <fremycompany_pub@yahoo.fr>, WWW Style <www-style@w3.org>, Sylvain Galineau <sylvaing@microsoft.com>, David Singer <singer@apple.com>, Martijn Korteweg <martijn@mediaartslab.com>
On 28 September 2012 15:04, Zachary “Gamer_Z.” Yaro <zmyaro@gmail.com> wrote: > If I am reading this correctly—and I may not be—it sounds like what you want > is not necessarily a way to limit the frame rate, but a way to turn off > interpolation. > > —Zachary “Gamer_Z.” Yaro To be clear: 1) I am not asking for this, I have no need for it. I am attempting to clear up confusion over what was wanted by the thread orginator. 2) Turning off interpolation is not what's wanted. Animation tools still perform interpolation, they just limit the framerate of the generated animation. If an animator is creating an animation by drawing four or five frames per second, then relying on interpolation to generate the rest up to 24 fps, then the option to turn off interpolation in CSS will not help them. Let me try and illustrate it: Time 0.00 0.25 0.50 0.75 1.00 1) Animator Drawn x x x x x 2) Tool Interpolated x x x x x x x x x x x x x x x x x x x x x x x x x 3) CSS Interpolated xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx The animator draws the frames in 1), they want the final output to contain the frames in 2), but CSS produces the frames in 3). Disabling interpolation will give them 1) in the final output, not 2). Jon Rimmer
Received on Friday, 28 September 2012 05:53:10 UTC