- From: Zachary “Gamer_Z.” Yaro <zmyaro@gmail.com>
- Date: Fri, 28 Sep 2012 01:04:39 -0400
- To: Jon Rimmer <jon.rimmer@gmail.com>
- Cc: François REMY <fremycompany_pub@yahoo.fr>, WWW Style <www-style@w3.org>, Sylvain Galineau <sylvaing@microsoft.com>, David Singer <singer@apple.com>, Martijn Korteweg <martijn@mediaartslab.com>
- Message-ID: <CANFzyvJQUKdkD0QGRwK5bP9PcuGnTpvg9YevrxTrUiig2asQ8w@mail.gmail.com>
If I am reading this correctly—and I may not be—it sounds like what you want is not necessarily a way to limit the frame rate, but a way to turn off interpolation. —Zachary “Gamer_Z.” Yaro On Sep 28, 2012 12:27 AM, "Jon Rimmer" <jon.rimmer@gmail.com> wrote: > On 28 September 2012 10:23, Sylvain Galineau <sylvaing@microsoft.com> > wrote: > > > > The browser will play it for the requested duration. Of course, this may > > mean extra frames in between the ones specified in the rule. As currently > > designed, this is a feature of CSS Animations, not a bug. > > > > It's possible there is a use-case for animations where the developers > > specified a frame rate and defines each frame i.e. there is no > interpolation. > > I am not sure this could be just an additional property or an extension > on > > the current @keyframes, however. > > > > It would be helpful to see such animations as exported. > > > > There may not necessarily be data available for every frame. Animators > don't tend to draw them all, just a subset, and animation tools do the > same sort of interpolation as browsers [1], except they also provide > the ability to limit the final framerate. Of course, the tools could > be modified to generate the interpolated keyframes in CSS as well, but > in terms of the original request in this thread, it seems like a > simple framerate cap without disabling interpolation or needing to > specify every frame is what the animators want. > > It would be useful to hear from animators, either from Media Arts Lab > or elsewhere, on concrete reasons for wanting framerate limiting. Is > it just a case of recreating an aesthetic feel, are there difficulties > or artifacts that only become apparent when animations are displayed > at 60fps or above? Do any of the Adobe representatives have anything > to add? You guys have a lot of customers in the animation field. > > I actually agree with David that artifiically recreating the > deficiences of earlier era technology simply to achieve familiarlity > can be somewhat absurd and detrimental, but I wanted to make sure what > was being requested here was properly understood at least. > > That said, it's worth noting that every day, thousands of teenagers > are posting Instagram photos to Facebook that recreate the flaws of > cameras built and obsoleted well before they were born. Even if you > dislike the trend, it's clear that there's something more going on > that a simple preference for the familiar. In spite of our instincts > as technologists, the relationship between fidelity and aesthetics is > not always as simple as higher = better. > > [1] http://en.wikipedia.org/wiki/Inbetweening > > Jon Rimmer > >
Received on Friday, 28 September 2012 05:05:08 UTC