- From: Kang-Hao (Kenny) Lu <kanghaol@oupeng.com>
- Date: Thu, 20 Sep 2012 13:20:31 +0800
- To: François REMY <fremycompany_pub@yahoo.fr>
- CC: Martijn Korteweg <martijn@mediaartslab.com>, WWW Style <www-style@w3.org>
(12/09/15 2:31), François REMY wrote: > I think Sylvain got it: it's to simulate low end hardware on high end > hardware (ie: making sure the anim is acceptable and the jigger isn't > too awful). Besides this (which sounds like a feature of a development tool like Syvain says), I can *guess* two possible use cases: 1. CSS animation is sometimes very annoying because it keeps the CPU running high (and hence very annoying fan noise). It's not clear if it's a QoI issue or something that limiting the frame rate would be useful. 2. 'transition-duration' isn't followed exactly because the frame rate is too high? I am not sure whether these are making sense, so of course it'd be better if Martjin answers this question. Also, I recall hearing that 1. would fail to be useful in the real world but I am not so sure. Cheers, Kenny -- Web Specialist, Oupeng Browser, Beijing Try Oupeng: http://www.oupeng.com/
Received on Thursday, 20 September 2012 05:21:04 UTC