- From: Witold Baryluk <baryluk@smp.if.uj.edu.pl>
- Date: Sat, 14 Jan 2012 17:55:00 +0100
- To: "Tab Atkins Jr." <jackalmage@gmail.com>
- Cc: "www-style@w3.org" <www-style@w3.org>
On 01-13 23:27, Tab Atkins Jr. wrote: > On Fri, Jan 13, 2012 at 8:57 PM, Witold Baryluk > <baryluk@smp.if.uj.edu.pl> wrote: > > Hi, > > > > I just read draft http://www.w3.org/TR/2012/WD-css3-images-20120112/ > > and there is notion of RGBA premultiplied space when using > > interpolations between color stops in gradient rendering. > > > > I understand somehow why premultiplication is done, but this is only > > to take somehow into account a transparency. > > > > Hower I think whole linear interpolation should be done in linear color > > space, which sRGB is not (and yes, according to > > http://www.w3.org/TR/2011/REC-css3-color-20110607/, are colors we use in > > CSSes are sRGB ones). To properly use and operate on sRGB colors, one > > must first perform gamma correction (to convert sRGB to linear RGB > > space), then do interpolation for each point, and resulting color should > > be converted back using gamma correction to sRGB (or other color space > > if particular display device needs). > > > > Note: Also most modern GPU can perform gamma corrections (as defined by > > sRGB) in hardware (both when reading textures, creating/processing them > > proceduraly using shaders [fragment programs], or writing to other > > textures and framebuffer). > > > > My reasoning: A gradient from rgb(0,0,0) to rgb(255,255,255) should at > > midpoint should have grey color with 50% light intensity of > > rgb(255,255,255), which isn't rgb(127,127,127), but approximetly > > rgb(190,190,190). > > > > Unofrtunetly not only css-images module have this flaws as I quickly > > checked. Even ignoring specifications, most UA implementations have > > incorrect handling of color spaces when rendering images (most notable > > when resizing/resamling/rotating/etc. them, as well CSS Transforms), and > > also when composing multiple semitransparent layers (they are doing > > linear combination of background and foreground colors defined in > > nonlinear colors space, which is plainly WRONG). I understand some > > ignorance how sRGB works can explain part of problem source, and > > performance considerations can explain other, but gamma correction is > > really simple to do: in one way it can be done using single (small)table > > lookup for each color component, in second way it can be done quite > > cheaply using simple math, and additionally on any modern GPU, since say > > 2005, it can be done fully in hardware. > > > > Other problem with not using linear space for operations (like lin.iterpol.), > > is that gradients defined using hsl and using rgb, may create > > unintuitvly different gradients. > > > > > > BTW. Same problems applies, when one performs CSS Transition (like > > transitioning linearly from color: black, to color: white; in 2s, will > > make wrong color at time 1s). > > Since everything currently uses sRGB, gradients should match that and > stay how they are. I disagree. As you said, everything is sRGB, but doing linear gradients in way they are currently done, are incorrect usage of sRGB. sRGB is only usefull for transfering pixels colors, not performing ANY operations on them other than displaying on devices using same color space. Any operation like resampling, rescaling, generating gradients, performing blending, performing any kind interpolation based on position, time, or other parameters must be done in linear space to produce correct sRGB result. This just means that CSS is not using sRGB, but mix of sRGB and RGB, often interchanging them without doing proper conversion. > However, I support at some point adding a property (or adapting one > from SVG) for switching to linearRGB. > Color is color. sRGB is just non-linear representation of color, useful for storage as bits, you can use it for specifing color by hands or when transfering across devices (using css, jpeg, etc.), but not for performing operations like interpolation. This is because gamma correction is performed anyway in display device, but operating on non-linear space in computer makes result incorrect, and often they are very very wrong. rgb(127,127,127) and rgb(190,190,190), makes huge difference. I can prepare png images with gradients using method defined in css-images, and correct ones using sRGB. > (I think this is a Last Call comment? If so, I'll record it in > bugzilla once Mike adds the component for it.) > Yes. Please. Regards, Witek -- Witold Baryluk
Received on Saturday, 14 January 2012 16:55:53 UTC