Simon Fraser (2012-02-09 09:00): > <http://dev.w3.org/csswg/css3-transforms/#two-d-transform-functions> I haven’t cared about the transform (or animation) specs at all. I took a first look at the combined spec right now and I’m wondering: Why is it rotate(α, tx, ty) or rotate(α) but rotate3d(x, y, z, α) i.e. reversed order of angle and origin – or more generally: why are 3D functions not mere extensions of 2D functions with additional z parameters?Received on Friday, 10 February 2012 11:16:06 UTC
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