> > > How about: "Historically many graphics engine implementations used a byte > to represent a colour value, > that limits the possible resolution to 256 values and the hex notation > reflects the historic implementations. > Each colour channel can be represented with arbitrary precision, e.g. > OpenEXR which can store floats > per channel. Thus there is no distinction between a colour channel and an > alpha channel in terms > of precision and/or resolution". > > Works for me :) Cheers, -ShaneReceived on Wednesday, 7 September 2011 03:07:44 UTC
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