Re: User Agents Do Not Implement Absolute Length Units, Places Responsive Design in Jeopardy

On 10/26/11 5:45 PM, François REMY wrote:
> Are you basicly saying that since no solution is perfect we should have
> no solution to the problem at all?

No, I'm saying that we have existing solutions to the problem that work 
better.  In my opinion.

> To me, it seems like the physical size of a device is (nearly)
> sufficient enough to adapt your design (Input/Output methods available
> should be taken in consideration too). If you want to challenge that
> idea, feel free, but come up with cases where having physical
> measurements of the device is a bad thing or don't help to solve a
> layout choice problem.

Uh...  Eyeglass displays have already been mentioned.  Have you actually 
_read_ the thread?

In practice, what you want for display of text is CSS px and what you 
want for sizing interactive elements like buttons depends on the I/O 
method (which is sort of loosely correlated with device size, but not 
all that well).  Using device size as a proxy for "how does the user go 
about clicking a button" seems like a strictly worse approach than just 
having a media query that exposes that information, say.

-Boris

Received on Wednesday, 26 October 2011 22:02:03 UTC