- From: Dean Jackson <dino@apple.com>
- Date: Thu, 20 Oct 2011 11:24:42 -0700
- To: Chris Marrin <cmarrin@apple.com>
- Cc: "Tab Atkins Jr." <jackalmage@gmail.com>, "Gregg Tavares (wrk)" <gman@google.com>, www-style list <www-style@w3.org>
On 20/10/2011, at 10:22 AM, Chris Marrin wrote: > The difference between the timing attacks that have been shown for WebGL and 2D Canvas is that you're actually making a drawing call and you can time that. CSS renders with the rest of the page, so the time it takes a particular filter to run is hidden in the rest of the page rendering. Also, Safari on iOS and OS X doesn't necessarily render everything between calls to requestAnimationFrame. Sometimes rendering happens in the background on another thread. Dean
Received on Thursday, 20 October 2011 18:25:11 UTC